Fully configurable sine bobbing based on player movement states is also supported. Player health management with damage from falling, enemy fire, and elevators is also included.Īdvanced weapon positioning using sine bobs, iron sights, weapon sway, position changes based on player movement state, and animation for actions like reloading and readying weapons.Ĭamera movement effects such as weapon fire, landing, and pain kicks, as well as camera view animation to accompany weapon actions like reloading. Player state handling for sprinting, crouching, and jumping movement states with seamless transitions, easily configurable speeds, and air manipulation. Pick up and throw objects, ride elevators and horizontal platforms, create physics puzzles, and climb ladders. Full physics interaction with a rigidbody character controller that has mass in the game world.